Personal project
Wanted to do some high res and hair stuff
Blade Runner is neat
too many tris to count
way too many texture sets
Marmoset handled Marvelously
process
modeled all of the props in Maya, including every fiber of the feather.
Sculpting process, Started this whole thing off more than a year ago with a skull sculpt, then did the skeleton and ended up with just a ton of shit spanning most of quarantine.
optimized for Unreal Engine 5
laying muscle on the skellington
BTS of maya cards layout. I used xgen to place groups of cards for fuzz and little hairs, and baked and placed proper cards for the eyelashes and brow.